Three Inquisitorial Henchmen WIP

Technically it’s two henchmen and a counts-as Ordo Malleus Inquisitor but it’ll do. One thing that annoys me slightly about the Inquisition codex is a slight lack of flexibility in the units, there is no Interrogator, no tech priest, no arbite etc., all characters that tend to turn up fairly frequently in fiction involving the Inquisition, think of Amberly Vail’s retinue in the Ciaphas Cain books or Eisenhorn’s people in the books by Dan Abnett.

The codex is fairly flexible, you can do a lot with the various different options, but there’s going to be a fair bit of “counts-as” and less WYSIWYG about these guys I’m afraid, particularly as I wrote the back story and then read the codex!

henchmen_unpainted

Interrogator with sniper rifle/ hellrifle

I felt that my Inquisitor needed a trustworthy friend with some skill with a sniper rifle so here he is. Unfortunately, nothing that the henchmen can take goes anywhere near to approximating a sniper rifle, so I had to look at the Ordo Malleus Inquisitor and the Hellrifle, which has the range if not all of the same effects.

This kitbash, as with all the ones here uses several bits bought at a sale. The rifle came from the Cadian Command Squad kit as far as I could tell, unfortunately, I forgot he needed two arms, so I had to build up the left one round a spare Helion arm that I’d used the hand off. The head is from the Wood Elf Wildwood Rangers kit and the torso was another sale item and came, I think, from the Empire Free Company kit. His legs are Eldar Guardian ones (one day I’ll actually build a Guardian from the box, I’m sure) and his sword is a combat knife from the Space Wolves upgrade sprue.

Crusader/Arbite

He’s stretching it a bit as he should have a sword not a maul but the Crusader was as close as I could get. He has a space marine scout’s head (weirdly there isn’t much size difference in heads), an Empire Free Company torso, Dark Elf Cold One Knight arms (I had some spare) and I altered the one holding the mace with an aquilla from the Space Marine Tactical Marine box. The legs are from a guardsman and the storm shield comes from the Space Wolves Pack box with the wolf skull replaced by an =I=.

techpriest_unpainted

Techpriest/Jokaero

This was the biggest stretch and the most complex conversion. I read around the fluff and liked the idea of the Mechanicus Logis as a character. I didn’t want a Xenos member in the retinue so I replaced the Jokaero with this. I used an Elder Guardian as the skeleton, with a Helion head (I’m going to paint those cornrows silver). I picked up the Empire Celestial Hurricanum telescope and sun type thingy at the same time as the torsos and sniper rifle. The servo skulls came from the Devastator kit and the satellite dish thingy came from the Land Raider Crusader/Redeemer upgrade kit with a random skull added. Then I got busy with the green stuff.

I need to base and paint these three models but I really need another henchman before I can use the detachment. I’ve inherited some guardsmen off my brother so I’ve got some torsos and legs to use if I want. However I may have to do some shopping for torsos and accessories. I’ll of course post about them whenever I get them finished!

L.o.F.

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