Brother Agaric of the Brotherhood of the Mushroom

I wasn’t going to start any new armies for a while, I have a painting queue that stretches beyond the three that I already have, but I had so much fun painting this guy that I might just pick up a few more Nurgle marines (either Plague Marines or just general Chaos Space Marines) and build up the Brotherhood of the Mushroom a little.

Agaric_front

The model itself is an old plastic one from the mid 90’s that I inherited from my little brother’s teenage collection (hence the missing top to his head). What I was planning to do was do a test model for an idea on an alternative painting scheme for Nurglings, however, it didn’t come out as expected, largely I think because Rakarth Flesh is too yellow for my purposes. Still, I liked the rather mouldy looking effect and so I decided to work with it instead of starting again.

Agaric_left

Unusually for me, this model used only a few colours:
Rakarth Flesh
Warpstone Glow
Scorpion Green (now: Moot Green)
White Scar
Drakenhof Nightshade
Biel-Tan Green
Waywatcher Green
Guilliman Blue
Tin Bitz (now: Warplock Bronze)
Dwarf Bronze (now: Hashut Copper)
Leadbelcher
Rinox Hide
Balor Brown
Nurgle’s Rot
Nihilakh Oxide

(OK, 15 paints is rather large for “a few” but it’s relative alright)

Agaric_back

I started with a base layer of Rakarth Flesh on the armour, Tin Bitz on all the metal bits, Rinox Hide on the wooden bits and Waywatcher Green on the eyes and in the holes in the armour.

I then washed it with a 2:1 mix of Biel-Tan Green to Drakenhof Nightshade (I’ve just realised that there is an intermediary Shade called Coelia Greenshade that would be better than mixing two shades, so I’ll try it next time and see).

Next I used another layer of Rakarth flesh before glazing the model with Guilliman Blue.

Then I highlighted the model with more Rakarth Flesh in a streaky pattern and glazed it with Waywatcher Green.

I highlighted it once more with Rakarth Flesh and used a touch of White Scar on the extreme highlights.

I highlighted the metal either with Dwarf Bronze or with a 1:1 mix of Tin Bitz and Leadbelcher, the wood with Balor Brown and the Waywatcher Green bits first with more Waywatcher Green and then with a touch of Scorpion Green.

Finally I added a little Nihilakh Oxide and Nurgle’s Rot to the model along with the shoulder pad markings (ok, I lied about it being only 15 colours).

Agaric_right

As it is the Brotherhood of the Mushroom, I gave my Plague Marine a famously fungus-y name: Brother Agaric. Now I have to stop myself building more brothers for him, a sorcerer called Psylocybin, maybe, or a marine covered in bracket fungi… Anyhow. I actually have more posts to write (shocking, I know!). Until then!

L.o.F.

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Three Inquisitorial Henchmen WIP

Technically it’s two henchmen and a counts-as Ordo Malleus Inquisitor but it’ll do. One thing that annoys me slightly about the Inquisition codex is a slight lack of flexibility in the units, there is no Interrogator, no tech priest, no arbite etc., all characters that tend to turn up fairly frequently in fiction involving the Inquisition, think of Amberly Vail’s retinue in the Ciaphas Cain books or Eisenhorn’s people in the books by Dan Abnett.

The codex is fairly flexible, you can do a lot with the various different options, but there’s going to be a fair bit of “counts-as” and less WYSIWYG about these guys I’m afraid, particularly as I wrote the back story and then read the codex!

henchmen_unpainted

Interrogator with sniper rifle/ hellrifle

I felt that my Inquisitor needed a trustworthy friend with some skill with a sniper rifle so here he is. Unfortunately, nothing that the henchmen can take goes anywhere near to approximating a sniper rifle, so I had to look at the Ordo Malleus Inquisitor and the Hellrifle, which has the range if not all of the same effects.

This kitbash, as with all the ones here uses several bits bought at a sale. The rifle came from the Cadian Command Squad kit as far as I could tell, unfortunately, I forgot he needed two arms, so I had to build up the left one round a spare Helion arm that I’d used the hand off. The head is from the Wood Elf Wildwood Rangers kit and the torso was another sale item and came, I think, from the Empire Free Company kit. His legs are Eldar Guardian ones (one day I’ll actually build a Guardian from the box, I’m sure) and his sword is a combat knife from the Space Wolves upgrade sprue.

Crusader/Arbite

He’s stretching it a bit as he should have a sword not a maul but the Crusader was as close as I could get. He has a space marine scout’s head (weirdly there isn’t much size difference in heads), an Empire Free Company torso, Dark Elf Cold One Knight arms (I had some spare) and I altered the one holding the mace with an aquilla from the Space Marine Tactical Marine box. The legs are from a guardsman and the storm shield comes from the Space Wolves Pack box with the wolf skull replaced by an =I=.

techpriest_unpainted

Techpriest/Jokaero

This was the biggest stretch and the most complex conversion. I read around the fluff and liked the idea of the Mechanicus Logis as a character. I didn’t want a Xenos member in the retinue so I replaced the Jokaero with this. I used an Elder Guardian as the skeleton, with a Helion head (I’m going to paint those cornrows silver). I picked up the Empire Celestial Hurricanum telescope and sun type thingy at the same time as the torsos and sniper rifle. The servo skulls came from the Devastator kit and the satellite dish thingy came from the Land Raider Crusader/Redeemer upgrade kit with a random skull added. Then I got busy with the green stuff.

I need to base and paint these three models but I really need another henchman before I can use the detachment. I’ve inherited some guardsmen off my brother so I’ve got some torsos and legs to use if I want. However I may have to do some shopping for torsos and accessories. I’ll of course post about them whenever I get them finished!

L.o.F.