Concepts

I meant to do a lot of painting this weekend but I just couldn’t get the enthusiasm up. I did read Soul Hunter by Aaron Dembski-Bowden, which was absolutely awesome, but I just didn’t want to paint.

What I did instead was think about how I’m going to paint my Long Fangs, or rather how I want to paint their shoulder pads.

I like to think through how I want to paint shoulder pads before I actually start applying paint to models. I did this for my Blood Claws and I’ve started his for my Long Fangs.

What I do is draw a bit of concept art, although art is probably a bit of a strong word here. It’s a larger scale drawing which I use to figure out how I’d really like to be able to paint shoulder pads (if I had steadier hands, a very, very fine brush and a strong magnifying glass). I then use the design as inspiration for the actual models.

As an example, this is the design I did for Blood Claw pack Nóh.

And these are some of the actual shoulder pads. Please note that I still haven’t highlighted most of these guys yet so they’re still work in progress (even if the progress seems to be on a geological timescale recently!)

The concept used the target shape in conjunction with the Anglo Saxon “gar” rune (gar being the rune for spear). For one of the models I used a simplified version of that design, but I also tried other runes and on one figure I painted a dagger on top of the target instead. For most of the models though I just stuck with a plain target as painting circles turned out to be frustrating enough without embellishing them.

For the Long Fangs I wanted a design that incorporated a fang (sorry). I fooled around with doodles for a while until I got an idea that seemed to work, which I then made into a neat version. I chose a black background with a white fang. Oddly enough, the cured shape of the fang will probably be easier to paint than the concept was to draw, because of the size difference. I decided to divide the fang up to give it an edge. I’m not sure whether adding a sawtooth pattern will be practical in the end, but I’ll probably try on at least one model. Likewise the runes I added to the pad to represent fallen brothers may be represented by a few blobs and lines (I am not even going to think of painting on real runes that small!).

The checked bit at the top will hopefully be on all of the models. There are bits of the Space Wolf fluff that don’t work and one of them is that Astartes stay in the same pack from the first day that they become a Blood Claw until they die. Not only is this stupid from a logistical point of view it’s also daft as not all Astartes will develop at the same rate. You really don’t want to give a truly loopy Blood Claw a boltgun and some responsibility, likewise a Blood Claw that is ready to become a Grey Hunter is wasted in a Blood Claw pack. For Long Fangs there is also the bit in their codex entry that states that the oldest Long Fang is squad leader, which contradicts the whole sticking in the same pack thing. I’m going to use this to say that my Long Fangs aren’t originally from the same pack and that they have added some of their old pack insignia to their new insignia in order to remember their old packs.

So that’s the plan for the shoulder pads. It’ll be a few weeks before I can implement it, but I’ll hopefully have some incentive to strip, reassemble, undercoat and splash blue on the models now!

L.o.F.

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