Legends of the Space Marines: Twelve Wolves by Ben Counter

Space Wolves fans are rather spoiled when it comes to stories. The Wolves of Fenris are quite a narrative chapter and most of the stories reflect this.

I tend to divide Space Wolves stories into two types: “old” and “new”. The old stories are those by Bill King which are big, bouncy and larger than life and great fun. The new stories are those in the Horus Heresy: Wolf at the Door, Thousand Sons (technically) and Prospero Burns, Runes and Battle for the Fang. I’m also going to include Lone Wolves in the “new” category, although it’s a bit older, because it fits better here than with the Bill King books. There’s also Battle for the Abyss, but I can barely remember the book or the plot and I only remembered that there was a Space Wolf in it when I thought hard. Admittedly it was one of the earlier Horus Heresy books but I still remember much of the plot of the others! Anyway, I’m sort of digressing, as although Battle for the Abyss is also by Ben Counter, I’m reviewing Twelve Wolves.

Twelve Wolves falls into the “old” category, sort of. It’s definitely lost in the “new” category. To be honest, I find it quite a weak story.

The story is a story (sorry) told by a mortal Skjald to a bunch of Space Wolves and is a morality tale of sorts about the wolves of Fenris and how these twelve allegorical beasts signify desirable traits in a Space Wolf, by telling a story about a Blood Claw and a Long Fang during the Second Battle for the Fang.

The thing is, I want to like this story. I play Space Wolves because of their rich back story. I just don’t find Twelve Wolves that interesting. It’s not particularly well written and the idea, though potentially very good, isn’t strong enough to hold it all together. It also suffers from the same problem as Hell Night and Cover of Darkness in that its ending is poor.

If you want Space Wolves I’d recommend reading Battle for the Fang (again) or the Ragnar Blackmane books, I’d give Twelve Wolves a miss.

Power Axe Painting Effect

Just a quick aside, there should be a longer post later, but I was quite pleased with this guy’s power axe. I’m not entirely happy with the model as he’s a bit wobbly in places and something went badly wrong with the wash but the axe looks quite ok. I wanted to give the effect of a glowing power axe. Maybe blue would be more appropriate for a frost blade, but as this guy’s a Blood Claw he can’t take one anyway, so it shouldn’t cause confusion. The axe is painted using Boltgun metal, highlighted with Chainmail and Mithril Silver (I don’t know the new paint names yet). I used the new Citadel Guilliman Blue glaze for the effect, which, although I can’t get it to work in the photo, does change intensity as the light direction changes.

Science and Technology and the 41st Millennium

In real life I work in Applied Physics and it tends to colour the way I look at things and what I read. The other day there was an article in New Scientist on a new type of exoskeleton. When I got home I mentioned this to my boyfriend (also a scientist) and stated that we could probably make power armour with current technology. He shot this down but it got me thinking. Yes, we probably could make some sort of power armour, if nowhere near as powerful as that of M41. Actually we’re at the cusp of developing, or already have quite a bit of 40K tech (giant faster than light space ships that utilise interdimensional travel not withstanding).

The real life reason why 40K tech is not quite as futuristic as it might be, is probably to do with how things have changed since the days of Rogue Trader. Take computers for instance, I’m a little bit older than Rogue Trader and I can remember my first computer an, admittedly second hand, Amstrad portable that filled a desk. At the time, being able to type something and then print it on a dot matrix printer was pretty nice. Actually, I have a feeling that I may have used a BBC Micro before then (I loved those machines). Today I’m typing this on my laptop, having also used two desktops and a phone with considerably more memory than my first computer (I don’t even want to try calculating it- the Amstrad worked using a series of floppy disks!). Even something as seemingly basic as lighting has changed considerably, today’s LEDs would have been unthinkable twenty five years ago.

However it’s a mistake to directly try and compare today’s technology with that of M41, and this is where Games Workshop scores Brownie Points for designing a background that is independent of real life technological advances.

As anybody who has read more than just the rules section of the 40K rulebook knows, science and technology in the 41st millennium has stagnated. Most of the technology is archeotech, technology from previous societies, which has been preserved, stored, dug up or recreated and may or may not be fully understood.

Now, a problem with lab equipment is that the device itself, a spectrometer, or deposition system etc., is often designed to last for a very long time- years or even decades. A lot of these bits of equipment come with software which is required to operate them and this software either is unable to be upgraded, or is too cripplingly expensive to replace. This leads to old PCs being used well past their use-by dates. I’ve actually seen a stockpile of old machines in a lab that was moving, because they were expecting at least one to fail in the move.

Now imagine this problem on a planetary or even a galactic scale. The more fragile, probably the more complicated and advanced, devices will become extinct over time. The remaining technology will be robust, but it might easily be quite primitive.

It may also be that a large proportion of the preserved technology was that which was less successful or obsolescent in its own time. Think of the things that clutter up an attic or basement or even the garden shed. Some technology gets used until it breaks, things like kettles, toasters washing machines or dishwashers don’t end up in the loft. Other things get used for a while and then becomes superseded by a newer model, things like an old PC, or a CRT TV or an old radio. Sometimes such devices are recycled, at least partially, especially peripherals such as cables, sometimes they just gather dust. Other things, particularly gadgets are less attractive over time and are replaced by a new toy, often these are the less successful gadgets, something that looked like a good idea at the time, or were not the winning format, things like the Betamax or the minidisc player. Eventually the more successful replacements might make it to the attic, if they haven’t been worn out, but they will be in far poorer condition.

Imagine such an attic being re-opened after five years, ten years, fifty years. Imagine trying to set up a piece of equipment from 2000 or 1994 or 1985. Imagine that you’re from 2112 and you’re trying to do this without the manuals. You might not know that a CD is different to a DVD, or that a dot matrix printer is incompatible with an ultrabook. You might not have the manuals or you might not even be able to understand it. You would have to try and figure it out by trial and error. I imagine that this is the situation Tech Priests are in when they find “new” technology.

Of course all the constant fighting does not help with the preservation and development of technology. Historically war has been a catalyst for new developments, particularly in medicine, a recent example being the surge in the development of bionics, but also in areas such as chemistry and physics with things such as the Manhattan project.

The thing is that war in M41 is constant and unrelenting, it is a war of attrition.. Resources have long since been allocated to getting more or more soldiers armed and armoured rather than pure research and development.

Power armour is a good example of this. In M31, during the Wars of Unification, the Great Crusade and the Horus Heresy, there were seven marks of power armour: the mk.I Thunder Armour, the mk.II Crusade Armour, the mk.III Iron Armour, the mk.IV Imperial Maximus Armour, the mk V Heresy Armour, the mk VI Corvus Armour and the mk.VII Aquilla Armour. After the Heresy any modifications were made on a suit by suit basis (Artificer Armour). The Lexicanum mentions a mkVIII armour, but that only appears to appear in a Deathwatch book, and there is also Grey Knight Aegis Armour, but that is only utilised by a single chapter.

The trouble with Artificer Armour is that it is unique, if anything happens to the suit or the chapter, then the knowledge how to make the improvement is lost. Also knowledge is not going to be freely shared. Can you imagine the Dark Angels sharing information with the Space Wolves, for instance?

The artificers themselves could also be lost, a promising techmarine could be lost in battle and his half-developed method to stop plasma guns overheating would be lost with him. A real life parallel can be drawn here with Henry Moseley, who figured out why the periodic table was in the order it was before being killed aged 27 at Gallipoli during World War I.

Another cause of tech stagnation is fear. The Imperial Citizens of M41 are scared of technology, a legacy of the Age of Strife and the Dark Age of Technology. Clarke’s Third Law states that:

“Any sufficiently advanced technology is indistinguishable from magic.”

For Imperial citizens technology is magic, a view promulgated by the Adeptus Mechanicus who treat technology as a religion, complete with prayers and heresy. I’m not sure whether prayers to the Machine God are instructional i.e. “Press Ctrl Alt Del, press Ctrl Alt Del. Have you switched it on?” or more like the cursing that occurs when trying to deal with a piece of recalcitrant equipment i.e. “Work damn you!” “Please don’t break, please don’t break, please don’t break!”but by treating technology as a religion they’re not encouraging science, just compliance with their views.

I’m beginning to think that in general the 41st Millennium is quite primitive, almost Fantasy Medieval. This is why it is a mistake to compare it with real life technology in the early 21st Century. There are some very cool developments out there at the moment, but the thing is, they are developments. The Imperium in the 41st Millennium is an empire in decline, the citizens are struggling for survival and so development has been sidelined. This combined with a lack of understanding as discussed above, probably means that the average Imperial Citizen is far less tech-savvy than an average citizen of a developed or developing world country today, and they probably own less of it.

I hope that I haven’t been too boring!


The best laid plans and all that jazz

So, I was planning to buy the Iron Hands kit for bits for my Long Fangs. Unfortunately it’s been pulled from the shelves/been sold off in anticipation of a new Finecast upgrade kit. This means that I’ll have to do some thinking, most of which will have to wait until the kit is officially announced and I know what’s on it. I’ve never used Finecast before and I’m worried by some of the reports I’ve heard.

There seems to be quite a glut of Space Marine bits on the way. Interestingly they are all in Finecast, which I am a little bit confused about. The Space Wolves bits frame is plastic, and surely it would make more sense to do other Space Marine ones the same way?

I’m curious to see what else goes the way of Finecast. There are still a few metal models out there and Sisters of Battle are still all metal apart from their vehicles. The poor Sisters do seem to be the poor cousin to everything else at the moment. The White Dwarf codex last summer was poor even to my untrained eyes and the models only come in metal- every other 40K army appears to have at least troop choices in plastic! It says something when the Forgeworld exorcist is considerably cheaper than the Games Workshop version. I’m not a Sisters of Battle player and although I have an idea for how I’d make a Sisters army of a sort, I’m not even going to consider building it at the moment.

I’ve unpacked my new old Devastators that I’m going to use for Long Fangs. I need to figure out how they go together. They’re going to have quite a mix of weaponry as they come with shoulder mounted weapons. I’m not sure how they’re going to work as I probably wouldn’t have given the squad leader a power fist, but it’s pretty firmly stuck on so it’ll have to stay.

I got my paints out for the first time in a week this evening in order to start highlighting my Blood Claws. Hopefully I can polish them off by the weekend as I have things planned painting-wise that I want to work on. I’m planning to do a detailed painting guide on how I paint Fenrisian Wolves as well as discussing using freehand on shoulder pads, all of which require me doing some painting! Unfortunately I have to bake cake tonight, so it’ll have to wait until tomorrow!


Salute Sum-up

I’m afraid I gave up even trying to write a post yesterday as I was travelling pretty much all day. I really need to learn to pack lightly. I was packing my stuff up on Saturday evening/ Sunday morning (actually, we got back so late on Saturday that I think it was already Sunday morning) and realising that I’d packed two jumpers, two shirts and a t-shirt too much stuff. It was probably a good thing that I didn’t buy too much at Salute. On the other hand I had a good opportunity to sit and read.

So, on Saturday my boyfriend and I went to Salute, which is a wargaming event run by the South London Warlords. It’s a whole hall full of gaming groups and shops. We turned up a little bit late and they’d run out of goody bags by the time that we got there which was a little bit annoying/frustrating. I don’t know what exactly was in the bags but we arrived before 1pm and the show didn’t shut until 5pm. I guess that if we go again we’ll have to turn up earlier, which, if we do what we did this time and stay outside of London, means an early start. The only trouble with getting there early is having enough energy to last the day.

I had a few things that I was looking for and I got one of them. I picked up two sets of pelts from MaxMini (large and small). I’d been thinking about buying some for a while, but as they were a small purchase I sidelined them as being too fiddly to bother with. I was going to pick up another Devastator squad for my Long Fang conversions, but only the most expensive of the stores that I was looking at had one left (and I forgot to check the pricing on the GW site before I left!).

I also wanted to ask about getting a KR Multicase. I’ve now seen what the backpack looks like. I didn’t have space to carry one home unfortunately and talking to they guy at the stall, it was decided that it was probably best if I ordered online in euros (which I really have to do- I can’t carry on packing my guys in plastic boxes). I need to write up my list as is and what I’m planning to get.

I was looking at getting some bits at the Bring and Buy/ the bits stalls. The only trouble was that most things were a little bit overpriced for something that I’ll have to strip and clean up. For instance, I saw 5 bikes for ₤20. Now Space Marine bikes are ₤6 each new from Wayland Games or ₤7.50 from GW (they’re considerably more in euros it seems :(). ₤4 seems like quite a nice price but in order to use them I would have had to strip them using Dettol (they were painted yellow), prise off heads or add lots of bits and green stuff in order to make them all wolfy, and only then could I paint them. I’m just lazy I guess.

I did spend money on books though. I picked up a pile of books from the stall that aren’t out for a while, including Wrath of Iron and Butcher’s Nails, both of which are books that I’ve been looking forward to. We also bought Architect of Fate which we then got signed by Sarah Cawkwell and The Primarchs which we got signed by Graham McNeill. Both authors were really great to talk to, although I put my foot in it when I admitted that I played Space Wolves because of Prospero Burns. I love Thousand Sons (which is written by McNeill). To be honest you can’t have Prospero Burns without Thousand Sons and vice versa. Graham McNeill’s story in the Primarchs (The Reflection Crack’d) is brilliant! I’m on the last of the novellas now and I can say that the three I’ve read so far have all been up to scratch. The reason that I haven’t quite finished The Primarchs is that I read Architect of Fate first. It’s not the most hopeful book in the world but it is very good and that’s all the review you can expect from me for now (I’ll write more another time hopefully).

Finally I should say a really big thanks to Jim who gave me a Land Raider. That was absolutely awesome, thanks!


Warning post

So, when I’ve been posting the “Legends of the Space Marines” posts I’ve noticed that I almost instantly get “likes” from random blogs which I think are spam of some sort. The only trouble is that I can’t figure out how to stop them (beyond changing the titles of the posts). So, this is just a warning to be careful what you click. They seem to be automatic as no one looks at the blog between me posting and getting these “likes” so I’m thinking spam, but I’m still trying to figure it out (I managed to “like” myself by accident so far- WordPress is NOT helpful at the moment!)

So watch out if you click on likes and I’ll let you know if and when I figure this out!

Edit: I’ve managed to disable “Likes”. It seems to be all that I can do!

Legends of the Space Marines: The Relic by Jonathan Green

I really like this story, even if mostly because there are Dreadnoughts in it. Dreadnoughts, from what I’ve read so far, have faced it all, they’ve died and been reborn to a kind of half life. This seems, at least in the Black Library books that I’ve read, to make them seem almost a little more human than the average Astartes. There are those like Bjorn the Fell Handed who are absolutely awesome, they are venerable, wise and complete killing machines (read Battle for the Fang), and then there are those like Aldr (also from Battle of the Fang) and the young dreadnought in Know No Fear (Telemechrus I think) that are young, vulnerable, inexperienced and a little lost. Jarold, a Black Templar dreadnought and the lead character in The Relic definitely tends towards the former type, but the story starts with him confessing his guilt over the loss of the chapter Champion.

I’m not sure if this is another book linked story, Green has written about the Black Templars at Armageddon before, but if it is, I probably should find it and read it (I’m a sucker for Dreadnoughts it seems).

Without giving too much of the plot away, Jarold and his party have returned to Armageddon to deal with some unfinished business, namely that of finding their Champion, Asgar, and if necessary, recovering the related Chapter relics. However it turns out that there are lots of chapter relics on Armageddon and they suddenly have something bigger, literally bigger, to deal with.

I guess that this story is, to be honest, while good, largely of the same standard as most of the stories in this book. While it’s one of the better ones, it’s not the best. The ending however makes it stand out. It’s a beautiful ending, well written and with a nice twist. It means that you finish the story not exactly wanting more, it is a conclusion for at least one of the characters, but with a grin on your face.

Bits and Pieces

Now, I’m insatiably curious, which is one of the reasons why I ended up starting this hobby, and I’m never satisfied with just the here and now of something, I love back stories and seeing how things have changed (or not). Currently I’m still on holiday and as we’re staying at my boyfriend’s Dad’s house I’m getting to look at some of his old hobby stuff from when he first got involved with 40K (sometime in the mid 90s I think). There’s some old models, including a few that just don’t exist any more and a large pile of ancient White Dwarfs which I’ve been flicking through. Some of these magazines date back to Rogue Trader days (I think they came from a car boot sale) while others date back to second edition. I’ve read a couple of the older ones and I’m amazed by what things haven’t changed, although I’m very, very glad that the vehicle damage chart has. It’s curious to see just how much fluff there is in these magazines compared to the current ones, and the sheer amount of adverts- for other companies as well as just GW. The two issues that I’ve read in detail are from 1990 and contain a load of useful information on Space Marine armour (no. 129) and on hives (Necromunda at least) (no. 130). I’m going to nose through a few more while I’m here I think.

From the box of old 40K stuff I’ve gained a metal Devastator squad, primed white but otherwise untouched. I really want to build my battered Long Fangs, which is not really possible with these guys as the legs and torsos are in one part, but I’m going to clean them up and make them more Space Wolfy.

I’ve picked up some more hobby stuff in the last few days in the form of some plasticard and some finishing abrasives. I’m having trouble finding a good modelling shop (compared to a Games Workshop or a toy shop) to get things like this. There’s one a couple of towns away, but it’s not as easy as going to the next city (it requires a 13km cycle ride or a bus trip) so I haven’t been there yet. This should do for a bit though. I’m a little bit fed up of carefully filing down mould lines only to replace them with scratch marks. The nail buffer works better than a file or emery board but it wears out very quickly. I also want to do a bit more converting and scenery building as the last game I played at home was played on scenery made up of boxes and a wooden duck ornament. It was really nice to play with real scenery last Sunday and I really need to start building my own, hence the plasticard.

I’m trying not to buy any more junk before Saturday. I honestly decided not to look for shoes to go with a dress that I needed for an event next Friday as I’ll probably need space in my bag for bits from Salute.

Tomorrow though I’m baking cake. I’m trying to figure out whether to make one or two (I’ll have to make at least one more on top of what I’m bringing) and how to decorate them. I have Ideas but they need thinking about. If I have time I’ll run off a quick post tomorrow about them.

There may be a second post today as I’m enjoying my holiday by spending a good chunk of it behind my laptop and I’m trying to get a few more posts about Legends of the Space Marines written up. It’s just nice not to worry about work!

Of course there’s always the pile of old White Dwarfs to distract me!


Visiting the Overlords

So, I’m in the UK on holiday at the moment and on Sunday my boyfriend and I went to visit The Overlords. I brought along 1000 points(ish) of mostly painted Space Wolves (there was the rather embarrassing Wolf Guard terminator blue-tacked on his base while another terminator and my Land Speeder were only undercoated) while my boyfriend managed 1500 points of Daemons.

My intended opponent was a bit late so I ended up playing two games. In the first I played 550 points of Space Wolves against roughly 500 points of Tyranids. I’ve only ever played Orks and Daemons before and Tyranids are another assaulty army so I was expecting to die quite quickly (again). We played capture and control on a 4 x 4 board and we used spearhead deployment. Using a 4 x 4 board rather than the 3 x 3 that we use at home (none of our tables are the right shape) for 500 points, definitely makes things easier for my Wolves as they’re not immediately thrown into assault. It’s not that Space Wolves seem to be bad in assault, it’s just that Tyranids (and Daemons for that matter) specialise in assault and don’t really do shooting and I’ve learned the hard way that you really need to thin out assaulty units before you charge them/ get charged.

Anyway… I was facing two units of Genestealers, a unit of Tyranid Warriors and a Tyranid Prime. My list was as follows:

 HQ: Wolf Lord, Terminator Armour, Wolf Claw (145 pts)

HQ: Wolf Priest, Terminator Armour (120pts)

Elites: Wolf scouts: 4x sniper rifles, 1x missile launcher (97)

Troops: 5x Grey Hunters, 1 with a power fist (100)

Troops: 5x Grey Hunters, 1 with a plasma gun (85)

 = 547 points

 The first time I played with Wolf Scouts I wasn’t too impressed with them as they died very, very quickly without having much of an effect. I’m now beginning to really like them as they’re quite nice when infiltrated. They draw some attention away from the rest of the army and can plink away at the opposing army while doing so. The 36” range of the sniper rifles and the 48” range of the missile launcher are quite nice too.

Wolf Scouts

Wolf Scouts: Sneaky snipers

I feel a little bit guilty about the game as my Grey Hunters destroyed most of the Genestealers before they could assault. I did forget about my objective for a bit and around turn 4 or 5 it looked like heading for a tie. However, we rolled to continue and I’m afraid that turned the game to my favour. I don’t think that I was contesting my opponent’s objective, but he couldn’t oppose mine, which I’d finally remembered about and sat some Grey Hunters on.

By this point my other opponent had turned up. I was supposed to be facing Guard, but due to a bit of a mix-up regarding cases, I ended up facing Necrons. I’m afraid I can’t remember the Necron list particularly well (except for the killyness of it). I know there were two annihilation barges, some Deathmarks, two Crypteks, a bunch of Destroyers and two squads of Necron Warriors. I think there were some Immortals too, but I’m not sure (I don’t think I’d even seen Necrons before) and I’ve completely forgotten what my opponent’s HQ was (sorry) (edit: oops- there were scarabs too!).

My list was not one I’d ever played before, as it was the first time that I’d fielded 1000 points. As I had three Wolf Guard I had more than enough pack leaders, so I let my Wolf Lord be all heroic and take his wolves for walkies. Actually, that turned out to be quite a useful unit, so I might use it again,although Saga of Majesty was pretty much useless, so that might go. I also used Blood Claws for the first time and a Land Speeder, although that didn’t really get used in the end as it got shot down in turn 2 or 3. So, my list was:

HQ: Wolf Lord, Terminator Armour, Wolf Claw, Wolf Tooth Necklace, 2 x Fenrisian Wolves, Saga of Majesty (190 pts)

HQ: Wolf Priest, Terminator Armour, Wolf Tooth Necklace (130pts)

Elites: Wolf Guard Terminators: 1 x standard, 1 x 2 Wolf Claws, 1 x Storm Shield and Thunder Hammer (144 pts)

Elites: Wolf scouts: 4x Sniper Rifles, 1x Missile Launcher (97 pts)

Troops: 5x Grey Hunters, 1 with a Power Fist (100 pts)

Troops: 5x Grey Hunters, 1 with a Plasma Gun (85 pts)

Troops: 5 x Blood Claws, 1 with Power Weapon (90 pts)

Troops: 5 x Blood Claws, 1 with Meltagun (80 pts)

Fast Attack: Land Speeder Tornado with Multi-melta and Heavy Flamer (70pts)

 = 996 points

As I’ve already mentioned, the Land Speeder didn’t really do much, but the rest of my army, although it got totally creamed, seemed to work quite well. I liked being able to use my Wolf Lord as an independent unit, as he’s quite difficult to kill and with four attacks he’s quite formidable on his own. Add the Fenrisian Wolves and he’s very useful. The Wolf Scouts were also quite useful. They do die quite easily, thanks to their light armour, but they are sneaky and can cause quite a bit of damage.


Walkies! (picture taken at home, not during the game)

However Necrons are very, very good at killing and once my guys started being shot at they began to die quite quickly. I left one unit of Grey Hunters near my objective and they remained largely intact for a few turns, but one of my Blood Claw packs met an Annihilation Barge and while they ended up assaulting it thanks to the Headstrong rule (their Wolf Guard leader had been killed), they were soon whittled down to one guy who turned out to be quite lucky (at least for a while).

In the end though my guys all died, but the game was really good fun and it was interesting to play different armies.

Both games were great fun and I really enjoyed them and I really enjoyed playing my opponents. It was wonderful to meet the Overlords and put faces to names and I hope that I can wander down there again some time when I next visit the UK. Thanks again guys, if you’re reading!

Legends of the Space Marines: Cover of Darkness by Mitchel Scanlon

Well, I decided to do some “work” on the Eurostar (between the noise, why are adults so noisy some days) and review some more of the stories in Legends of the Space Marines. Unfortunately I hand wrote the posts in a notebook, which means I now have to try and read my handwriting. A while back I reviewed Hell Night by Nick Kyme but I really couldn’t get into the second story of the anthology, Cover of Darkness by Mitchel Scanlon. Now, I thought this was something to do with the Space Marines Battles book The Hunt for Voldorius, but that’s later and by a different author, which is probably a good thing.

The story is about the White Scars and I don’t like it, which is a pity as I don’t know much about them and this story doesn’t inspire me to read more.

Now when I read Hell Night, I felt that the story would have made more sense after reading Salamander (it did) as it assumed the reader knew things. This story goes far too far in the other direction, to the point of being clumsy. The thing that really spoils the story though is the ending. There’s a big reveal followed by an enormous deus ex machina which really spoils the end.

This is one of the weakest stories in the book and not one that encourages the reader to read more about the White Scars or by Mitchel Scanlon. I’m re-reading Descent of Angels soon and I’m going to look closely at it to see if the same problems emerge. I don’t remember it particularly standing out the first time round.

Right, I’m off out in a bit, more about that in a later post though!